iCollider by Rashid Nasibulin

IMG_0117iCollider by Rashid Nasibulin
Reviewer: Bryan Simonson / Director

iCollider is a unique game in the arcade genera of games. This game is a great start to an even greater finished product. The over all play of the game is fun and addicting, however, it does not posses a competitive element. I received this game for freeĀ  on July 24th it is now $1.99. iCollider could use some basic improvements to the UI and would benefit from a online ladderboard comparison. The purpose of this game is very clear maintain less than 10 atoms to keep your critical mass meter down while trying to create combination’s of atoms to collide. It sounds easy but actually is not, Rashid Nasibulin was very creative and implemented different types of atoms that react differently than one another. The bomb atom is one of the most frustrating. Trying to keep at least a few atoms on the screen without exceeding 10. If a bomb atom is released the player has a specified amount of time to collide a neutron from another atom with the bomb. As you increase your skill it will introduce new atoms and the game becomes faster pace. iCollider is worth the $1.99

Official Website: skywardsgames.com

iTunes Link:

AppStore

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This user interface is clean and simple also allowing the continuation of an interrupted game.

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The instructions are easy to understand

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The screen warping upon impact is a great graphical feature as this game really has some clean graphics and well thought out game play.

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The goal as stated earlier in review is to keep less than 10 atoms on at all times to avoid critical mass meter from going up. The point system is clear as you want to create as many chain reactions as possible with the atoms that explode releasing neutrons. The one thing that need to be changed is the “reset high score option,” I found myself and others pressing it thinking it is the back button.

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